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The Redbrands Hideout

  • jugger0s
  • Jun 25, 2016
  • 4 min read

Link to the players handbook. As you’ll all levelling up this should help with your choices. :)

Following the destruction of the previous session the party receive a message from the inn that says the Smiths Wife was up and was threatening to storm the ruins of the mansion. Desmond volunteered to help the staff at the inn and restrain the Smiths wife.

The rest of the party decide to take a short rest, They prop up the corpses of the slain redbrands to make it look like they were still alive, and they then moved to the second floor to take a rest. The party then discuss the situation and attempt to find the next route to take. As they discuss a small owl taps the window and flies to the east, Azriel looks out of the window and sees where the owl went. The party then decides to explore the ruins of the mansion. It was a short time later when Kal discovered an entrance that looks like it lead to a basement.

You found a small room with a small pool at the far end. After some nice dice rolls you discover a secret door and a closed door, Pfenix and Victor decide investigate the door near the cistern pool. Pfenix seems to forget that Victor isn’t very good at stealth, Three Redbrands run out of the and attack the party. After a few close calls the party manage to slaughter the Redbrands in some painful ways. Kal gets a little over excited and barges past Astrid and ‘accidently’ pushes her into the pool. But luckily for Astrid she discovers a small bag that contains some look. When she gets herself out with the help of Azrial.

The party discovers another secret door, they investigateboth secret doors, Azrial finds that the corridor to the north is trapped and would crush the party. Everyone then moves through the corridor and comes across a large cavern with a crevasse running north to south. The party saw a small bridge that that could cross the crevasse. A creature climbs out of the crevasse, The Nothic talks to the party and they manage to bargain with the monster, The party deliver the corpses of the dead redbrands to the crevasse.

Azriel rushes for the other side of the cavern, walks on the bridge and finds himself 20 feet below on the floor of the crevasse; He discovers a chest while there with alot of great gear including a magical longsword. He is helped up and they discover another bridge. The party search the area to the north and find a warehouse. Everyone crosses the unbroken bridge and stealthly sneak towards a pair of doors at the end of the corridor. No noise is heard from the northern door, But when attempting to listen to the door someone ‘who will remain nameless’ accidently knocks the door open, but victor and Pfenix (the door headbutter) Victor gets in a superb stab through the back of the Redbrand nearest to the door. The rest of the party kill the other three Redbrands and loot the corpses. The party moves to the door to the north and find an empty laboratory with a rat looking at the party. Azriel rolls great with animal handling and has an emotional moment with the rat (In a Michael Jackson/Ben type way)

There is a door to the east, And as the party enters the laboratory and as they do they hear a noise from the other room. They enter and find that someone has left quickly from the room via a secret door. After some discussion they hear footsteps running away and head back to the cavern. Victor sees the running GlassStaff and throws a deadly javelin towards the wizard. The party surrounds the wizard and he says, ‘I expect Sildar sent you, I knew i shouldn’t have betrayed the Lords Alliance!’ he tries to convince the party to leave him but when he figures out that he is more likely to die if he stays he misty steps away from the party into the crevasse. Now the party starts to search for the GlassStaff, Victor and Pfenix hear the wizard crushing the bones in the crevasse. Pfenix attempts to attack but just before GlassStaff throws three Magic Missiles towards the Monk and shoots him three times in the face. Azriel finds a second magical item, GlassStaffs Staff. He also attempts to charm Victor (Victor is saved by a good use of Insperation) Victor shakes out of being charmed, GlassStaff attempts to hold person Kal, But fails. His last option when near the end of the crevasse GlassStaff Misty Steps once again and heads towards the enterance. Astrid takes no prisoners as she runs across the bridge draws her bow and fires a hail of thorns and turns GlassStaff into a pin cushion.

Thats where I ended it, It was a nice long session. :)


 
 
 

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